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Rethinking DLLs and shared objects
Author: Agner Date: 2016-06-04 03:12
Freddie Witherden wrote:
With regards to static vs dynamic linking it is probably worth considering the following note by Ulrich Drepper
Dynamic linking relies heavily on memory paging. My proposal for CRISC1 is to avoid memory paging completely. I am replacing dynamic linking with load-time linking which can do the same as dynamic linking with respect to updating a library without updating the calling program. There is even a feature for choosing between different libraries or functions at load time. Very large libraries, such as GUI frameworks, can be loaded as a separate process.

There are significant performance costs to DLLs and SOs which I want to avoid. Each DLL/SO has its own memory pages for code and data. You will be wasting a whole 4kB page even if the function uses only a few hundred bytes. The data section of a DLL/SO cannot be shared. The code section can be shared in most cases, but it is not shared if it contains relocated cross-references. The amount of memory that you are saving by sharing functions between multiple processes is very small compared to the amount of memory that you are wasting by loading a lot of other functions that your program is not using.

The dynamic libraries are scattered around in memory which means poor caching. Many functions are placed at the start of a memory page. This means that cache line sets with low numbers are used disproportionately more, or you need a more complicated cache design to distribute the load on cache line sets more evenly.

If a DLL contains many functions and some of these functions - not the ones you are using - link to other DLLs, then you will load these other DLLs unnecessarily, or suffer the unpredictable response time of lazy loading.

Unix-style shared objects have further performance losses due to the requirement of the so-called position-independent code, which actually involves something completely different, namely symbol interposition. 32-bit x86 shared objects have an additional performance problem because the instruction set has no position-independent addressing mode.

 
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